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Convert a maya rig to avastar bento rig in blender
Convert a maya rig to avastar bento rig in blender




convert a maya rig to avastar bento rig in blender

if you were doing fitted aka collision or liquid mesh you would be rigging and binding to collision bones PELVIS, BUTT. but your rigg should match up to the wieghts from the sl one collision will be 1.032, 0.98, 0.32 ((example)) mpelvis is the root all classic bones will be mpelvis mlowerback ect. You can rigg to a specific bind pose then convert it back if nessary. there are many tutorials on rigging and avastar is good to use if you use blender. Go to the download links in tab and download the zip.

#Convert a maya rig to avastar bento rig in blender update

the skeleton you would want to update to is the actual second life skeleton I already tried to resize and move the skeletons to make them have the same scale and position, but still i get a scale way different from what i see in Blender.Īm i trying to do something impossible since the skeleton was made in Maya? Does it have to do with the different units of measure that the programs use? Or maybe even if i resize/move the skeletons i can't make them have the same position/scale? Any help would be really appreciated. Here is where the problem shows up: when i upload the mesh, it gets slightly bigger and repositioned. The listed limitations do not apply to Blender/Avastar, It is important that you know what you are allowed to do and what you have to strictly avoid. The "partial" solution that i found is to only use the dummy as a shape guide for my clothes and to transfer the weights (using the data transfer modifier) from it to my mesh, then open a new Blender file with the SL standard skeleton and body, copy paste my mesh clothes there and parent the mesh with the skeleton selecting the "With empty groups" option, to keep the previously transferred weights. This page contains a list of limitations imposed by the SL character animation system and/or by Blender. The body maker already informed me that importing the dummy into Blender will break the rigging and indeed when i try to rig something on that skeleton, the result is really messed up.

convert a maya rig to avastar bento rig in blender

The problem is that the body comes with a dummy and a skeleton made in Maya, in a. I recently started to make rigged mesh clothes for a specific mesh body.






Convert a maya rig to avastar bento rig in blender